Two screen captures from the interactive work. The top screen shows images appearing at the beginning of the “game”. The lower image shows more images appearing as the narrative progresses.
Another early programmed interactive work. Here the program itself was structured into a “game” to reflect the way human memory tends to work. A data base of images representing one person’s memory was stored for retrieval by the user. The user swiped the mouse across the screen, and in doing so, small pieces of memories, stored as images began to appear. At the same time, in the center of the screen was a window, which began to tell the story of a moment in time of the person whose memory was stored. As the memory images were revealed, if the user learned the system, another series of small interactive screens appeared, revealing more about the event in the center of the screen. When the user interacted with these, a voice appeared, recalling the moment and changing the image in the central window. If the user found all of these, the whole story was revealed, and the game was over with the ringing of a phone.
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